romy wrote: »
snow -> i first made a full sculpt of the model in zbrush, then a retopo and a custom normals orientation, in order to have a clean normal maps. Then i baked AO, normal map and cavity with xNormal. Finally i mixed those maps with photo sources and voil
sebi3110 wrote: »
Your stuff looks great:)
What do you mean with custom normal orientation? Sounds interesting.
Justin DeVore wrote: »
I'm also curious about this. Could you enlighten us?
I'm also wondering how you made the ground look wet like that.
The whole scene is completely awesome, by the way!