JasonLavoie wrote: »
They usually never say (in these initial articles) what positions were let go, and generally it's either Quality Assurance (contract based) or Admin... either way it's still jobs lost, and I agree with everyone here... it's getting very old, and I hate it being the "norm" as well...
MadnessImport wrote: »
Why do they always Let go RIGHT after or RIGHT before the game is finished?
Ged wrote: »
Just guessing but most likely because they know that the next game is only in prototype phase and only needs a small team for a time, maybe even a year before going flatout for the final year or 2 of production(during which time they will be hiring again). This really sucks, its one of the things that scares me about getting into big AAA games studios.
IchII3D wrote: »
Most development studios these days have two teams, an example would be Naughty Dog. Although its a big assumption as I know nothing about there development structure.