Hey guys, I've been busy this summer and didn't have as much time for my personal work. However while working on indie games, I've started picking up a few tricks in Unreal and decided to apply them to my old environment. The lighting sucks for now, because I just want to complete the assets first.
As you can see I still have a bit of work to do. And it takes a bit of time to re-do all the assets. The problem is when I was working on the original Max version I did not take into consideration scale, grid and proper unwrapping (and now I'm paying for it)...
I've put together a quick WIP demo of the game level in action
Anyways hope you like it, and I'll keep posting my updates here.