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Low poly bust

interpolator
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jimsvanberg interpolator
I got very inspired by the low poly work Slipgatecentral does and I came up with this bust of a girl with a sidecut.

I thought I'd post it here before I start texturing for some critique :) Well let's here it!
bust_wip_JimSvanberg.jpg

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  • PaulP
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    PaulP polycounter lvl 9
    Looks interesting so far, you not going to create a high-poly for detail, or you just going to painted receses and highlights in Ps? Btw when showing a non-wireframe shot, try use a symmetry modifier instead of mirrored geometry (I'm just assuming you're using 3ds max!), I find this helps smooth the seam running down the middle.
  • jimsvanberg
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    jimsvanberg interpolator
    Hi, nope no hi poly for this one. Just a diffuse and maaaybe a specular. I'm using duplicate special in Maya to get the symmetry. And when I'm happy I will weld the seams :)
  • Tadao215
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    Tadao215 polycounter lvl 13
    some of the topology seems a little strange, like that one edge that is being pinched off at the top of the eye. I think continuing that edge all the way through may help make her head look more round
  • jimsvanberg
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    jimsvanberg interpolator
    I agree now when you point it out, the head needs to be a bit more round :) What else looks odd about the topology?
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