Looks interesting so far, you not going to create a high-poly for detail, or you just going to painted receses and highlights in Ps? Btw when showing a non-wireframe shot, try use a symmetry modifier instead of mirrored geometry (I'm just assuming you're using 3ds max!), I find this helps smooth the seam running down the middle.
Hi, nope no hi poly for this one. Just a diffuse and maaaybe a specular. I'm using duplicate special in Maya to get the symmetry. And when I'm happy I will weld the seams
some of the topology seems a little strange, like that one edge that is being pinched off at the top of the eye. I think continuing that edge all the way through may help make her head look more round
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