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Sprite edged transperancy

RezNik
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RezNik triangle
I'm generating sprites for a Facebook Game.
Using 3ds max 2011 and rendering with mental ray.

Did a search on the subject and it seems I need to turn off "pre-multiply"..... where is that or what is the equivalent in 3ds max 2011?
I turned on don't antialias against background which seemed to produce no results. I am rendering on a black background.

There was talk about a 1-bit alpha to mask out the background... is there an option for that, where is it?

In desperation I tried to do this manually in PS through contracting the selection by 1 pixel and deleting... no luck and adds another step to the process.

Below is the problem:

Selection contract and delete.
OYVT0.jpg

Notice the black border!!!
UwXZd.jpg
http://i.imgur.com/OYVT0.jpg

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