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LP disk question,

polycounter lvl 14
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ENODMI polycounter lvl 14
So I see a lot of modelers cleaning up polydisks by eliminating the converging triangles from a center point (middle), to to making new edges that pass back and forth across the disk(left). This only saves a few polys, so i was wondering, is there another reason for doing this? Does a high amount of of polys converging on a single point (far right) cause problems in realtime rendering or something? Or is the center one ok? I kinda like having the center point for reference in lining it up with other objects.

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