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Mass Effect 3 - Tram Corridor - HS Study

polycounter lvl 15
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shabba polycounter lvl 15
Hi All,
I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach.

All comments and criticisms are welcome!

REFERENCE/CONCEPT:
ME3_JulioJuarez_SciFi_Corridor.jpg

HS Study:
DarrenHorrocks_ME3_Scene01.jpg

DarrenHorrocks_ME3_Scene02.jpg

DarrenHorrocks_ME3_Scene03.jpg

DarrenHorrocks_ME3_Scene04.jpg

DarrenHorrocks_ME3_Scene05.jpg

DarrenHorrocks_ME3_Scene06.jpg

DarrenHorrocks_ME3_Scene07.jpg

Feedback is greatly appreciated! :)

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