Okay this was a dead thread I created around May, got busy with stuff such as working on an indie game (still doing that), then I got a job which took up so much time, and along came school. The only 3D I did for the longest time was low poly stuff for this awesome iOS game which I won't talk about here...
Anyways, this old project is now back in motion. I lost my old blockout that I did like 6 months ago when I did a fresh install of windows, so I did a new one for this thing. Modular pieces are below to show how this will be constructed. This is my first REAL environment, so although I'd like to stay optimistic, I can't promise I'm going to blow you guys away. I've been drawing like crazy and teaching myself art, so lets see if that helps me!
Wish me luck!
STEP 1 - PREPARATION:
Original Crysis 2 concept artwork by Daniel Rizea (Ref):
Quick paint-over of main forms/assets to be modeled within the painting:
STEP 2 - BLOCK OUT:
Okay guys, not quite done, I need to add a few more things!
Crysis 2 Environment [WIP] (12/28/2012) - YouTube[/ame]
Concept Art Camera Angle:
Blockout in Max 1:
Blockout in Max 2:
Modular pieces blockout: