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Models flip vertically when exporting

polycounter lvl 10
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Kot_Leopold polycounter lvl 10
Hey guys,

I have been following a tutorial (don't remember which) and it said to change some settings in the ImportExport tab in ZBrush to avoid problems when exporting in the future. Now whenever I export my models into any external 3d package, they always get flipped (be it Maya, Topogun, etc.) I even tried GoZ with no luck... Everything was working fine before that.

Here are my current settings:

21l4h6q.jpg

Any help is appreciated!

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