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TopDownGame Exercise

Rhoutermans
polycounter lvl 12
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Rhoutermans polycounter lvl 12
Hi all,

I've been thinking a lot about creating my own top down game for a while now.The focus of this project is the art-side of the game. Meaning I will force myself to create and design;

- A Player Character
- At least three Enemy types
- Weapons
- Pickups
- A vehicle or two
- One playable Environment
- Materials/Shaders
- Particles

The gameplay will be pretty basic. I've been able to do some testing in UDK, mainly 'borrowing' UDK's scripts to create my own camera,characters and weapons.

This prototype was made in a week, pretty simple but it shows what I'd like the game to be. Also I have no talent for coding, to me it'll just be an interactive piece for my portfolio art.

(Audio might be a bit LOUD) Video shows default UT weapons modified, and some 'vehicle type boss' at the end.
[ame="http://www.youtube.com/watch?v=YNLyA9OHMjU"]http://www.youtube.com/watch?v=YNLyA9OHMjU[/ame]

I'll mostly be working on this next to my job so I want to use this thread as a motivator for myself, and from all ur feedback ofcourse. :)

Theme / Art style.
I have just began thinking about what direction I'd like to go. I'm a fan of the Mad Max movies, post apocalyptic stuff. I really want to go that direction but in a different timeline and possibly an alternative universe (So no leather spandex outfits).

Timeline.
I was thinking about going 1910-1930 but in an alternative timeline, hovering vehicles/trams stuff like that. But first, more reference/research.

moodboard1.jpg

updates#

characteru.jpg

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