Hello,
I've been having some problems with normals. I've read the wiki here and read some threads about how to do this right, but seams like I never get it correctly.
I've split the UV's and added one different Smoothing Group for each Polygon, but still, I got the black edge problem. What am I doing wrong?
Thank you in advance for the support!
Replies
A proper cage fixed it.
Max and xnormal will both split projections like this and require a cage. In max that is really easy to set up. In xnormal it is more difficult.
Is there someway to do this in Modo correctly?
EDIT: Tried again and with xNormal cage it's fine! But still, anyone know a way to do this in Modo?
but anyway, I would just recommend you stick with xnormal, is better in almost every way anyway!
If anyone who uses Modo knows the best way to bake this type of things, any help would be appreciated!
Yes