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Problem with normal mapping

polycounter lvl 11
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Prophet polycounter lvl 11
Hello,

I've been having some problems with normals. I've read the wiki here and read some threads about how to do this right, but seams like I never get it correctly.

modonormal.jpg


I've split the UV's and added one different Smoothing Group for each Polygon, but still, I got the black edge problem. What am I doing wrong?


Thank you in advance for the support!

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