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[WIP] Character - Hand painted textures

polycounter lvl 5
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LuCh! polycounter lvl 5
Hellows everyone!

My first project thread on here.
I'm Making a victorian steampunkish character for a game design I'm working on. At the same time I wanted to do a little exercise on hand painted texture.

Any feedback is welcome!

Oh, and I still have to give him a melee weapon but I can't figure out what so any thought on that is welcome too!

Latest version:
TexturesWIP_6.jpg


Original post:

3D Low Poly:
(screengrabs in 3ds Max)
Character_Body_Final.jpg
Character_BodyWithGear.jpg
Character_Gear_Close-Up.jpg

Diffuse so far:
(screenshots from 3D-Coat without lighting)
TexturesWIP_1.jpg
MainCharacter_Body_diff.jpg

My concept sketch:
MainCharacter_TheBoy_Clothing_ConceptArt.jpgMainCharacter_TheBoy_Gear_ConceptArt.jpg

Replies

  • fabio brasilien
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    fabio brasilien polycounter lvl 11
    I like the texture painting.
    But there are a few things you could do to improve your character:
    -I don´t know the total polycount but you can optimize a bit more the polycount
    -push and pull some polygonas to improve his overall silhouette.
    -Add some shadows on the texture in places like: top of the pants (from his jacket) inside arms and chest (from the arms itself) and around neck (from the head and jacket)
    I hope it helps
  • LuCh!
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    LuCh! polycounter lvl 5
    thanks for the comment fabio!
    and did you have some specific points in de silouette in mind or just overal?
    I was thinking he needed a clear elbow, although now his arms are straight, if they are bended (wich will be most of the time) it should be clear
  • LuCh!
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    LuCh! polycounter lvl 5
    A little update on the head texture.
    feedback always welcome!
    next is ao shadows improvements

    HeadTextureWIP_2.jpg
    MainCharacter_Body_diff_WIP2.jpg
  • LuCh!
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    LuCh! polycounter lvl 5
    Added more shadows, looking a lot better,
    thanks again fabio for pointing that out! ;)

    Btw, what color to his pants have with you guys?
    cause I got two different monitors and on one it's beige (like it should be)
    but on the other it's way to yellow,
    trying to figure out wich screen to use for color correctness

    TexturesWIP_3.jpg
  • ivanzu
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    ivanzu polycounter lvl 10
    Its beige on mine.Looking good cant wait to see it finished.
  • lluc
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    lluc polycounter lvl 14
    Hey, looks nice. In my opinion you should try to do not use too much pure black for shadows in the skin.

    get.php?token=a306aba457daabe4df8e54705b936e527668e1e0
  • LuCh!
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    LuCh! polycounter lvl 5
    @ivanzu: thanks man

    @lluc: put more color into the shadows you mean, make it less grey?
    i'll try it out, though the setting is a victorian industrial like city, not very healthy environment, so i was thinking the grey resembled that,
    but thannks for the feedback!
  • uncle
    I think it could use some slight color variation - just a bit off the hue here and there on that brown.
  • Dnna1
    I want to, I've slowly like these, happy

    to join you.www.cleaningcassette.com
  • LuCh!
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    LuCh! polycounter lvl 5
    @uncle: sounds like a good idear, thanks
    @Back8: thanks! ^^
    @Dnna1: I'm asuming that's a compliment? so thanks! what the "to join you" means, i'm not to sure of though
  • njc6425
    good job with the texturing man :) i love it, with the modelling i dont think you needed to model the coat overlap as it doesnt really seem to do anything to the silhouette. But if you arent going for super low poly then it doesnt matter :)
  • LuCh!
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    LuCh! polycounter lvl 5
    @njc6425: thanks, and it's meant for a 3rd person game so from the back I think it gives a nice detail, changes the silouette a bit on the right in comperisson to the left
    EDIT: ow, misunderstood you a bit there, i thought you meant the top part.
    Indeed, wasn't really necessary, but I have several things i would have done different now if I would start over.
    Learning is more important then a perfect end result! ;)




    And now for a little update:
    Made a spec and gloss map and did some minor changes to the diffuse.

    Screenshot from the 3ds max viewport using the xoliul shader with half lambert setup:
    TexturesWIP_4.jpg

    and now I really have to start with his gear!
  • LuCh!
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    LuCh! polycounter lvl 5
    An update on the backpack!
    I had a hard time with the red copper but i think it work out really well.
    Feedback and comments welcome as always! ;)

    Btw, I'm first gonna texture everything and then take another look at the silouette. Just to say I'm not ignoring the comments on that.

    TexturesWIP_5.jpg
  • ivanzu
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    ivanzu polycounter lvl 10
    Looking better!On your trumpet gun thingy you could save some polys if you detach the handle that is on some kind of boiler and by doing so you would save few polys and probably make UV mapping easier.
  • LuCh!
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    LuCh! polycounter lvl 5
    @ivanzu: thanks! and yeah, i think i even thought about doing that, but it only saves 3 tris i think? and isn't it better for characters to have most things connected if possible? for skinning and animation and stuff? not sure though
  • LuCh!
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    LuCh! polycounter lvl 5
    time for a little update!
    comments please! xD

    TexturesWIP_6.jpg
  • Blaisoid
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    Blaisoid polycounter lvl 7
    looking good. upper part still looks dull in terms of color though.
    maybe slightly changing the hue of hair or eyes would help.
    also, copper and gold parts look very bright, they lack darker tones.
    gauges seem too bright on the other hand.

    another thing is his lips, they are very red which makes them look feminine.
    also his pupils are really dilated, making him look like he's on some hard drugs.
  • LuCh!
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    LuCh! polycounter lvl 5
    @Blaisoid: thanks for the feedback, i'll see what I can do to fix those things.
    And if you mean the white of the gauges? I still need to do that, putting in color and numbers and stuff.
    It's gonna be backlit though, beceause it's the HUD and it's need to be readable in dark areas, so it's gonna be very bright anyhow.

    and I could say he's dutch, then the pupils are fine xP
  • Darkleopard
    Maybe try giving me some green eyes, that usually goes well with brown. Really like his progress
  • LuCh!
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    LuCh! polycounter lvl 5
    @Darkleopard: i'll give that a try, thanks for the tip!
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