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Place objects in UDK with 3ds max position?

We have a scene put togheter in max and want to export it to udk. it is alot of objects and they need to be placed very correctly.

To save alot of time i would like to export the objects with its current position and keep that position in udk.

Is this possible? I think aligning the pivot to center before export will be a messy suloution?

Thanks! :)

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