My portfolio is severely lacking any type of full on environment piece, so I've decided to work on something fun to get my feet wet. I'm recreating the final boss room of the "Stonecore" which is an instance in WoW: Cataclysm. I have a screen shot here to show what the final boss area looks like.
To recreate the final boss area while staying in the visual fidelity of WoW while taking advantage of UDK. I also plan on documenting the process along with shader node breakdowns, texture sheets, cascade breakdowns and all around documentation so that anyone who follows along can learn from my endeavors and mistakes. I plan on disclosing any information people want so that the community may benefit from any knowledge I can give as well as if I have any questions myself, people will know where I am coming from.
Everything I create will be done with the intent of it being a game ready object that could be used in today's engines. Anything I can take advantage of to better show off the scene I will, but it must stand in line with the visual style of WoW.
So far I have created the altar on top of the stairs as well as the Twilight's Hammer flagpole. While not in UDK yet, here are some preliminary shots from marmoset to whet your appetite for more updates.
The next goal is to create the main platform, stairs and brazers. I'll be pulling these into UDK as I create more props and start blocking out the scene itself.