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scaling bones

polycounter lvl 12
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hannes d polycounter lvl 12
hey

i found out almost all the bones from my arm are scaled
is there a way to reset this without doing everything again?

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  • Olli.
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    Olli. polycounter lvl 8
    is it a biped or a custom rig?

    the bone tools might help.. i cant remember 100% but i think if you turn off the auto resize (or something like that) you can edit the bones size without having the linked bones be affected. Also you can unlink the whole hirearchy, edit the bones seperately, then relink the hirearchy.
  • hannes d
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    hannes d polycounter lvl 12
    costum rig
    i know you can use bone tools, but editting every boon seperate is very slow
    i tried it with 3 bones and took alot of time
    but i dont think the scale affects my rig so i ll leave it for now
    and hope i dont get problems later
    the weird thing is that i know somme bones are scaled but they show scale 100 in viewport
    but when i ask in the listener its 264

    (made a lil script that checks their scale)

    the few bones that i could see the scale in the viewport
    are 1) fixed manually , dont show up in listener
    2) bone tools: reset scale, but they still show up in listener
    its weird :p
  • Mark Dygert
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    Scale will effect things that are parented to the bones, it is inherited by default so the scale could cause a lot of problems later on if it's not reset or not filtered out.

    You should reset it before skinning the mesh. It's crazy simple to do:
    Select Bones > Animation > Bone Tools > Object Properties > Reset Scale

    How are you checking the scale?
  • poopipe
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    poopipe grand marshal polycounter
    bone tools works on multiple selections.

    if you've already skinned it, turn off always deform, reset the scale and turn it back on again.



    setting/getting bone scale from script is a little weird iirc. I was making a jellyfish rig recently and it did stuff I wasn't expecting. Sadly I have no memory of what I did to resolve it
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