the bone tools might help.. i cant remember 100% but i think if you turn off the auto resize (or something like that) you can edit the bones size without having the linked bones be affected. Also you can unlink the whole hirearchy, edit the bones seperately, then relink the hirearchy.
costum rig
i know you can use bone tools, but editting every boon seperate is very slow
i tried it with 3 bones and took alot of time
but i dont think the scale affects my rig so i ll leave it for now
and hope i dont get problems later
the weird thing is that i know somme bones are scaled but they show scale 100 in viewport
but when i ask in the listener its 264
(made a lil script that checks their scale)
the few bones that i could see the scale in the viewport
are 1) fixed manually , dont show up in listener
2) bone tools: reset scale, but they still show up in listener
its weird
Scale will effect things that are parented to the bones, it is inherited by default so the scale could cause a lot of problems later on if it's not reset or not filtered out.
You should reset it before skinning the mesh. It's crazy simple to do:
Select Bones > Animation > Bone Tools > Object Properties > Reset Scale
if you've already skinned it, turn off always deform, reset the scale and turn it back on again.
setting/getting bone scale from script is a little weird iirc. I was making a jellyfish rig recently and it did stuff I wasn't expecting. Sadly I have no memory of what I did to resolve it
Replies
the bone tools might help.. i cant remember 100% but i think if you turn off the auto resize (or something like that) you can edit the bones size without having the linked bones be affected. Also you can unlink the whole hirearchy, edit the bones seperately, then relink the hirearchy.
i know you can use bone tools, but editting every boon seperate is very slow
i tried it with 3 bones and took alot of time
but i dont think the scale affects my rig so i ll leave it for now
and hope i dont get problems later
the weird thing is that i know somme bones are scaled but they show scale 100 in viewport
but when i ask in the listener its 264
(made a lil script that checks their scale)
the few bones that i could see the scale in the viewport
are 1) fixed manually , dont show up in listener
2) bone tools: reset scale, but they still show up in listener
its weird
You should reset it before skinning the mesh. It's crazy simple to do:
Select Bones > Animation > Bone Tools > Object Properties > Reset Scale
How are you checking the scale?
if you've already skinned it, turn off always deform, reset the scale and turn it back on again.
setting/getting bone scale from script is a little weird iirc. I was making a jellyfish rig recently and it did stuff I wasn't expecting. Sadly I have no memory of what I did to resolve it