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3DSmax render setup for pixel art style

polycounter lvl 8
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warxsnake polycounter lvl 8
Hi!

I have a question regarding pixel art rendering from 3D models with textures, from 3dsmax.

I am aware that going this route instead of painting everything in 2D compromises quality.

Does anybody know the best way to get a textured model rendered as an approximation of pixel art?

Are there any methods/plugins besides not having any Anti aliasing on the render output? Toon Shader + no AA?.

I've honestly never experimented with this stuff :S

Thanks!

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