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Zbrush: Weird seams on export.

polycounter lvl 13
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Fwap polycounter lvl 13
Hey all,

I'm trying to bake out some textures of a high poly sculpt in z brush for a tillable texture, in 2.5d using the ~ to scroll around everything is fine but when i export, no matter the method be it grabdoc in the texture panel, export document or even saving as a mesh i have a weird seams most noticeable at the top and bottom with a solid black line and less noticeable and more artefact seams on the sides.

How can I combat this problem?

Here it is with an offset filter on it.

37556720.jpg

spanking you :)

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