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Vertex shading issue?

polycounter lvl 6
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jordan.kocon polycounter lvl 6
Another noob question, and I am sure this one has been asked a million times. On my pursuit of going back to basics I have ran into an issue where a simple cube is getting weird shading in the bottom corner, this seems to be happening to all faces on the cube. There are 2 UV sets, each of which has 0-1 UV space, with no overlapping, and a neutral normal map and flat diffuse.

Is there some sort of vertex shading being applied here or what? It's just the UDK Daylight template, with nothing changed, I simply just dropped in the cube I exported from maya, and placed it above the existing cube in the scene.

corner_shading.jpg

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