Hi guys,
We were looking at the Dawn tech demo (first video here :
http://www.eurogamer.net/articles/df-hardware-nvidia-gtx-680-review) from the new Nvidia 680 and we were wondering how they managed the peach fuzz effect on the face. It looks like it's more than shader work.
Any idea? How would you create something similar ?
Thanks guys !
Replies
atleast i dont see the hairs actually extruding from the skin
So yeah, it's most likely you standard mask with locational detail tile which is additive.
It would, however, be cool if they showed that fuzz was a separate shader, and that their 'master' shader was calling or referencing another shader within the setup, and optimizing it instead of adding up the instruction count, NOW THAT would be amazing.