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Contract Environment Artist (Possible Full-Time) - Phosphor Games Studio

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Shogun3d polycounter lvl 12
Greetings Polycounters,

We currently have an opening at our studio for work on a very exciting project. The job is on-site and will be contract, for potential of full-time opportunity.

PM me if you have any questions and would like me to review your portfolio.

Apply at: http://phosphorgames.com/contact/


Environment Artist

Phosphor Games Studio is currently seeking a talented and experienced Contract Unreal 3D Artist to work on fresh and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a state of the art, console real-time engine. Applicants must have experience in working within the technical design parameters of a game engine, the ability to work from concepts and collaborate with the environment team to create visually stunning results leading to AAA titles.

Job Description:
The environment artist will:
• Work closely with Art Director and level designers on taking levels from blockout state with functional gameplay to shippable quality
• Be capable of creating all aspects of 3D game environments - this includes modeling, texturing and lighting, of terrain, interior and exterior architecture, world objects and collision.

Responsibilities:
• Construct and lay out 3D environments based on level designer blockouts and concept art to a high degree of finished quality
• Must work “smart” – develop a set of components for a level that are performant and within memory, and re-use them in clever ways to keep the game experience fresh
• Manage technical aspects of environments, including high-res source geometry, shader creation, damage states, and collision
• Work with the development director to schedule and track environment art efforts.
• Ability to work in a variety of artistic styles and game genres
• Meet project deadlines / milestones as agreed to in planning sessions
• Assist team in environment outsource initiatives if needed

Qualifications:
• Experience assembling and set-dressing levels in Unreal Engine 3 required
• Demonstrated skill in overall scene composition, set dressing, lighting and atmosphere is the most important qualification
• Ability to model, texture, and light 3D Environments to a HIGH level of quality
• Exemplary communication skills, oral and written
• Receptive to working in collaboration with game team
• Strong technical aptitude related to 3D modeling tools and game engine technologies.
• Work in a wide range of artistic styles, maintaining the appropriate style over the course of the project.
• Strong comprehension of architecture and landscapes
• Knowledge of Maya or 3ds Max and Photoshop
• Excellent problem solving skills
• Minimum of two years of applicable industry experience.
• Genuine enthusiasm and interest in video games

Sample Work Required:
• Samples of 3D environmental work, (online or CD format)
• Samples of texture work, raw textures and examples of texture application
• If portfolio does not contain certain specific kinds of work, applicant may be asked to create one or more samples based on provided guidelines and specifications

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