RGS-50M *(MANY large images)*

polycounter lvl 5
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supaclueless polycounter lvl 5
finally decided to make a thread for this gun after a few redos on the texture....this was a good practice for me for both texturing and sub-d modelling *cough* less ridiculously hard edges that does not get caught in normals *cough*...im slightly satisfied with it at the moment...i also took a few liberties to change some parts textures from the reference (piece behind back barrel and grip and handles)....critiques and comments are extremely welcome! (be as harsh as possible...i need the improvement) :D

high-poly
HEuPa.jpg


low poly(current) (6496 polies)

0riKX.png
9wGxc.png

GhbIw.png
Textures(diffuse)(downsized from 2k-2k to 1k-1k)

o1uCh.png

(specular)
VMM2y.jpg

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