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[Maya] Cloth collisions and breast

greentooth
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Froyok greentooth
Hello !
I'm currently thinking on how I will make my rig for one of my character which will need some physics based cloth. I have planned to make the physics animations in maya for only baking them as simple animation.

I prefer to bake the animations instead of using real physics inside the game. Just for getting a better control on what I do. I use the UDK.
I have seen this topic but it's all about 3DS Max : http://www.polycount.com/forum/showthread.php?t=66993

Is a similar setup possible in Maya ? I'm not enough experienced with Maya (in rigging/animating) to know how to translate the ideas.

On the same side, I'm wondering how to setup an enough realistic breast physics but using bones for this as I will need to export the animation to the UDK.
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