Hello !
I'm currently thinking on how I will make my rig for one of my character which will need some physics based cloth. I have planned to make the physics animations in maya for only baking them as simple animation.
I prefer to bake the animations instead of using real physics inside the game. Just for getting a better control on what I do. I use the UDK.
I have seen this topic but it's all about 3DS Max :
http://www.polycount.com/forum/showthread.php?t=66993
Is a similar setup possible in Maya ? I'm not enough experienced with Maya (in rigging/animating) to know how to translate the ideas.
On the same side, I'm wondering how to setup an enough realistic breast physics but using bones for this as I will need to export the animation to the UDK.