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[WIP] Anatomy Study

I'm new to poly count and I'm normally a hard surface modeler but lately I been experimenting with zbrush which lead me to organic modeling. I really enjoy working in zbrush so I decided to make an attempt at a character. Several disproportionate heads later I decided I should get a better understanding of anatomy first so I decided to do a sculpt starting with bones, then building on top of those with muscles, then skin and muscles, then finishing with armor and clothing. I know its a leanthy process but anatomy and proportions are something I struggling with so I hope this gives me a better understanding. So anyways here is where I'm at.
skull_mandible_without_teeth_composit_by_barnabyjones42-d4rlxgr.jpg
This is my reference http://www.zygotebody.com/#nav=-5,144.72,39.7 I just finished the mandible and top of the skull and wanted to get some feed back before I moved on to the teeth and spine. Any critiques are welcome (also this is my first major composit so any notes on that would be welcome as well).

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