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Emissive lighting for Lightmass is REAAAALLY slow...?

polycounter lvl 13
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GarageBay9 polycounter lvl 13
I've got a number of assets I'm working on that use emissives either for minor detailing or as fully diegetic light fixtures.

I've been reading the lightmass documentation and it mentions that using emissives for lightmass should be about as expensive as a point light, but when I toggle even just ONE mesh with emissive to use it for lightmass, lighting build times jump by a factor of probably 20 or more. I'm using the October build of UDK.

EDIT: A production quality lightmass build with only three meshes (64px lightmap each) on the default midday map, WITH a LightmassImportanceVolume, took FORTY MINUTES.

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