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Environment: Mountain ruins

polycounter lvl 7
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benji polycounter lvl 7
It's really time I get going with some personal work and update my portfolio, so...

plan.jpg

I see the above objectives as massive gaping holes in my skillset at the moment so I'm hoping to address this with this project. I'm looking forward to the architectural stuff too and hoping to learn a lot from it - I'll be referring to Kevin Johnstone's awesome powerpoint on modularity, and also Vlad Dergachov's "Romantic Ruins" scene. I've never used Landscape before, so if you guys know of any good tutorials, please let me know :)

I'm aiming for speed with this, so there'll be a lot of crazybumping. I had this in mind when drawing up the concept such that foreground elements are minimised. Here's a basic asset list:
  • Trees
  • Small foliage (grass clumps, heather, shrubs etc.)
  • Large rock forms (reusable at multiple angles)
  • Small boulders/slabs
  • Modular architectural sections (about 8-10)
  • Tileable terrain textures (scree, grass, rock etc.)
I want to use this as something to take to the Blitz open day on Friday 2nd for feedback, so I will try to work flat out for the first week, and hopefully it can fulfill that purpose.

Any comments or crits on the concept/composition above would be appreciated!
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