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Interior palace environment

Hey guys.

So I haven't posted a WIP thread in a long time but I'm starting a game environment for school so I thought I would make one.

The concept below was taken from cghub. As far as I know it was done by Jonathan Kirtz for warhammer.

731_large.jpg
http://cghub.com/images/view/77532/








Summary of what I plan to create

- Create a full environment
- Make use of modular design
- Make the statue the point of focus using the lighting from the candles
- Change some of the details on the statue
- Emphasize the high ceiling
- Dark lighting to create a sort of evil lair feel





Here is my blockmesh with a quick vray lighting pass. I don't plane on rendering it in vray but I'm more comfortable lighting in that than any of the other Maya renderers. I made this early on so I can choose where to spend more time and where the lighting and camera angle won't show as much.

Lighting_test.jpg




This is my most recent screen from maya. It's what my teacher calls an "Artist's Blockmesh". So I guess it is a more detailed blockmesh. From here I going to be cutting out the modular pieces and making the low poly meshes. I've already started with the highpoly sculpt of the statue. I'll post that as soon as I get a full pass in.

artistsblockmesh.JPG

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