Hey guys,
I'm trying to give myself a crash course on cinema 4d r12 for a job. So far I can create primitives, edit them as polygons and add deformers. The problem is, im having trouble trying to edit these polys after i've added a deformer.
does anyone know how to model with polygons in cinema 4d?
Replies
Can't tell you too much, but from what I remember, to get smoothing like turbo smooth, you use what they call hyper nurbs.
Parent objects (modifiers) apply their modifications down to all their children. Many deformers and other modeling tools in C4D operate by that principle. Just make a new deformer and drop all the objects required onto them to turn them into children.
For polygons there used to be a separate polygon object where you would start from scratch by making a single poly and then you'd attach and extrude more polies, use cutting tools, etc. There's also a command somewhere (not a deformer) to turn default objects (spheres, boxes, etc) into poly objects. I think that's in a menu somewhere.
It's been a while since I messed with C4D. You could also try cgtalk - their c4d forum is pretty active.
Try there, they have useful video tutorials and a nice community. (<well when I used to use cinema4D anyway).
You're free to pm me with questions I just haven't used it in idk.. 4+ years now so I might not be of a lot of help.