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Cyberpunk Lobby Enviro

polycounter lvl 13
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Norron polycounter lvl 13
Hey peoples, this is a project I've been working on for awhile now and I finally got up the nerve to post it. This is the first full scene I've done so I'm still figuring this out.

I'm doing a high-tech corporate lobby type thing with lots of glass, metal surfaces, and expensive tiles.

Still got a lot of work to do and I'm trying to churn through assets as fast as I can. You can see there's lots missing like wall panels, doors, elevators at the back, and the reception area. The lighting is also pretty temporary.

I need some good critique on this, I'm starting to go crosseyed from looking at this so hard.

don't really know what I'm doing as well so if there's a much easier and more efficient way of constructing this please let me know. For instance the whole building is made of 3 separate static meshes that were combined. Probably not the best method of doing that.

Moodboard
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Let me know what you guys think.

I hope to have this done by the end of the month if I can. Desperately need to update my portfolio in time for GDC.

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