Hey everyone,
I'm looking for a quick and flexible way to rig a character for a short film I'm making. We're looking for a way to do it quickly because none of the people in my team have too much rigging experience, and we'd rather use our time for other things.
Now while it's important that it'll be done quickly, it's also important that it'll give us the required functionality, which means we have to use a pretty good, flexible rig maker - or just plain do it ourselves which we'd rather avoid for reasons of time.
Our character is a cartoony one, and we're looking to get similar expressiveness as the one they get with the Bishop rig from Animation Mentor. Now I know we probably won't get it with a push of a button, but if there's a rig maker that will get us close enough so we can pick it up from there and tweak it, that'd be awesome.
I was thinking about Setup Machine, but I don't know much about it.
We have a couple of weeks to take care of all our rigging needs, starting the middle of February. What do you guys recommend?
Replies
http://www.supercrumbly.com/archives.php?sid=173 or/and
http://www.creativecrash.com/maya/downloads/scripts-plugins/c/abautorig
It has the ablitity to generate a skeleton for the extremely lazy or totally inept, ha!
[ame="http://www.youtube.com/watch?v=yT0JljbN7sk"]www.youtube.com/watch?v=yT0JljbN7sk[/ame]
I wish they had this for 3dsmax...
I tend to hide the FK skeleton in the viewport because it doesn't update while moving the IK. You can still select the FK joint by other methods.
We have an option that our teacher will rig our character, basically build the skeleton and controllers and everything, except skinning.
We're looking for a substitute for that. Since our teacher uses his own rig building script that he made, we think that maybe a commercial one will do the same if not a better job, and we'll be more independent.
Are the human IK/the other suggestions as good as the setup machine 2?
Or better? I never tried any of these.
What are the differences anyway? We're mostly concerned about getting a fixed rig, that we can't change, and it requires us to make a very specific T-Pose, etc... we need some more flexibility, so here I am asking you guys.
used the ABrig, which is really easy to setup and has all features you need including stretchy bones. pplus it's quite simply to adjust as it's all based on classic maya constraints.
humanIK is great for retargteting, but for keyframe animation i found it hard to handle it feels more like a plugin then a rig setup helper.
Hey, i suggest try both. it should take you half an hour for both solutions to setup and be ready to animate. i did some reasarch on this, but just trying out opened my eyes.
Thanks everyone for all the help and suggestions, it really helps.
Sorry I'm not around more to thank you right away, but it's really a lot of work over here...
We're very close to publishing some of our progress and I'll definitely need some feedback over there, so I hope you'll be willing to give your opinion on those as well when the time comes
Thanks!