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[Basic Tutorial] Weapon Texturing

polycounter lvl 10
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gilesruscoe polycounter lvl 10
So, i put this tutorial together to show some friends how to approach texturing assets, and what to think about when trying to define materials, add dirt, scratches etc. I figured i'd post it here incase anybody finds it useful. The ZIP contains the lowpoly FBX file, My raw PSD's with all the layers unflattened, seperate PSD's with the map bakes in them, and an eight page PDF with a little walk through/explaination of things.
Not the best texture job in the world, a few out of synch scratches etc in there, but overall i think it fits the purpose of explaining a simple texture workflow. Feel free to ignore my hideous spelling errors and mistypes.

Full tutorial with files:
http://www.mediafire.com/?r7edsgn8nxfafzt

PDF only:
http://www.mediafire.com/?xxdznbizhxmz4cy
Marmoset Spinny:
macett_by_gilesruscoe-d4no49b.gif
macett.gif

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