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Sniper Rifle

iniside
polycounter lvl 6
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iniside polycounter lvl 6
My first ever hard surface weapon model.
So areas to improve are very welcome! Thous I probably won't be fixing in this model, and use any advices in next one, as I really can't rebake texture each night for the same crap.

As side note, I know I cloud do better UV and use more UV Space. But I really didn't want to spend another night baking model (or worse day), when I can't anything else but waiting.

Wireframe:
5578 tris
cUaB1.jpg

Shots:
7qsYj.jpg
Ha8sH.jpg
OvBFn.jpg
PozrU.jpg
sM5AZ.jpg
me124.jpg
6IOgc.jpg
oWtHD.jpg
CC6Mv.jpg
bJZ48.jpg


Textures:
ONRS4.jpg


bAff4.jpg

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