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[Unity] Seam issue

polycounter lvl 6
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8-Bit polycounter lvl 6
Hi everyone!

I'm having an issue with a character model I brought into Unity. For some reason whenever you zoom the camera back all of the UV seems start showing up as thick black lines. I'm very confused as to why this is happening since it does not have this problem in Maya and the UV's are far enough from the edge of the textures. I'm importing the model into Unity as an .Obj file with a x1024 .TGA map for the texture. I'd post picks but my NDA does not allow for it.

Basically wherever I sliced the character's UVs up I have very noticeable lines showing up when zoomed away from the character. For whatever reason it looks fine if you're close up. The game is going to require the camera to be a bit far though so if anybody knows what's going on please let me know. I have searched and was not able to find anyone with a similar question.

Thank you for taking the time to help.

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