I wrote a small script in the past which could copy/paste the position of a spline-knot. Nothing special. BUT i want to improve the script that makes it possible to copy paste a position of any object/subobject in 3Ds Max.
i have: Is it possible to grab/set transformation values independet from the current selection type?
For example for knots of splines you have to do it with:
and for standard objects you can use
and i would like to avoid a lot of if-loops to get/set transformation values for every type - maybe there is a "global" way to do this?!