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Normal bake comes out completely black every time

madmuffin
polycounter lvl 7
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madmuffin polycounter lvl 7
I am in 3dsmax and I cannot make my normals bake on my model for some reason, no matter what settings or anything I do to anything. The viewport preview shows it just fine, but the preview is completely unreliable and useless, and the texture of the bake itself is 100% solid black.

If I make a new scene with new props the normals bake just fine, but not if I use my lowpoly. I've tried every conceivable fix from restarting max to reseting xform, there is nothing I haven't done, it just wont bake as anything but black. What am I doing wrong?

EDIT: Apparently the problem is because the mapsize I am rendering to is 1024x2048. But that doesnt make any sense because I was rendering at those dimensions before with no problems at all, yet going back to square dimensions worked. Is there any way to make it work at 2:1?
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