Witches Cauldon - final and process breakdown

polycounter lvl 13
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Jeff Parrott polycounter lvl 13
I posted this in the WAYWO thread a few days ago. I finished this piece up so thought I'd share.

It was sculpted 100% in ZBrush, retopologized in 3D Coat, then UV map and baked in Maya. Textures painted in Phoshop. Finally I took it into Marmoset to pimp it.

I really wanted to find a workflow that worked for me to create sculpted AND hand painted pieces. Pretty happy with the results. As always there's a few things to tweak and learn for the next one.


Final:
cauldronfinal_01.jpg

Wires:
cauldronfinal_02.jpg

Sculpt:
cauldronfinal_03.jpg

Flats:
cauldronfinal_04.jpg

I thought I'd share the process of this in video form since I had a few people ask about it. I didn't do VO on the video so feel free to ask any questions in a reply and I will answer as best I can. This is not done on a piece from this prop. I just created a new practice cube so the video could be a little shorter. I also didn't finish the diffuse map. Just got the process laid out. Again sorry for lack of a voice.

http://vimeo.com/33168761

*No idea how to embed videos so there's a link to it*

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