Eric Chadwick wrote: »
You're awesome. I haven't used these tools, but your updates are great to see!
The term "slice-9"... is this yours, or a standard from elsewhere? How does the large red button example work? Are the multiple rows scaled together to semi-preserve the smooth gradient?
Now if only we had a graphical tool to set pivot points and action points, that would be cool! Like, setting several action boxes with their own tags per frame. Boxes could be used for collisions and points for spawning coordinates of, say, bullets, or be used as anchor points for separate images like weapons.
Doing this manually is a big downside of using spritesheets IMO. Professional teams have to build in-house tools to ease the process but they never seem to share the tools, so everyone keeps reinventing the wheel over and over.
(copied from here)
Pola wrote: »
Was wondering if it were possible to get a hold of a alpha/beta release with the kerning pair option? It would be really useful for a styled bitmap font I'm using which without kerning pairs looks horrid.
kerning first=62 second=62 amount=-1
kerning first=61 second=62 amount=-1
kerning first=247 second=62 amount=-1
kerning first=165 second=247 amount=-2
kerning first=165 second=188 amount=-1
Pola wrote: »
I've tried the update and still had no luck getting the bitmapFont to look right with the new kerning features.