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Convert "Skin" to have max vertex influence of 2 bones?

polycounter
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Davision3D polycounter
Im currently optimizing several characters for a mobile game, to improve performance there its good to have the verts of the skin with as few bone influences as possible. So what i basically want to do in 3ds max is to set the max vertex influence count to 2 of all the verts in the skin. That it then somehow get automaticly converted to that. Is that possible?
Otherwise i would need to check every vert if it has more then 2 bone influences and then tweak that.

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