Bigjohn wrote: »
So all that would happen really, is that the stuff we're already making will look closer to what it should look, if we had the firepower to make it so.
SHEPEIRO wrote: »
maybe but i think we will need more maps...IE ambient occlusion maps, translucency maps, etc etc which will take a bit extra work... but not massive...
im hoping for a better image quality... really good filtering really good AA and less compression...
SHEPEIRO wrote: »
Nah not 60fps...some games dont need it and you get half the time to render everything an slower adventure game id want twice the fillrate etc... maybe enforced 60 or 30 if thats possible.
Justin_Meisse wrote: »
While PCs are more powerful than consoles it's also a smaller market. Consoles are where you make the most money so a multiplatform game will have it's PC port restricted by console limitations while on the other hand nobody wants to invest console sized budgets on a PC only game. Even John Carmack agrees - Consoles are the leading platform despite PC's being 10x more powerful
Even if the next gen consoles came out with all off the shelf PC parts we would see a huge leap.
dr jekyll wrote: »
And I am willing to bet ( although it couldn't be proven ) that the majority of players giving Andrew Ryan his club back today are on the PC. If BCstats is true... More PC players are online this afternoon playing BC2
xbox 360 2,369
Which goes a long way in giving the impression of a dedicated market with long term legs.
Even though Battlefield 3 PC Digital downloads were excluded from statistics I have no illusions that they come close to the XBOX numbers But even in this case as I am writing this:
PC online 105 472
PS3 online 90 320
360 online 62 955
EarthQuake wrote: »
To some extent the art content being produces for your average game is already way overdetailed for console spec...
In addition to all of that, better spec'd consoles can help automate and just generally improve a lot of visual aspects without much or any need for extra content. Realtime radiosity, reflections, better dynamic animations, better shaders, etc etc etc.
Not to mention the VAST potential for improvement in allof that stuff that you know, makes games fun, like AI, gameplay systems and physics that are incredibly processor intense.