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Spartans of Sport [looking for critique]

I am working on a class project, Spartans of Sports! :poly136:

I will gladly appreciate your help. In fact I will need it to get the most out of real-time rendering practices. I will be going through Design, Modeling, Unwrapping, Sculpting and Texturing 3 characters for this project.

I know there's more I can do with my maps, but I would also like tips on the design and sculpting.

Your critiques & comments are appreciated.

Character1_ Francisco: Football warrior.


FrtU4mXcIq_hsWraSr0NRkL9EIGx40r6p6NTm8-iOwE?feat=directlink
https://picasaweb.google.com/lh/photo/FrtU4mXcIq_hsWraSr0NRkL9EIGx40r6p6NTm8-iOwE?feat=directlink

https://picasaweb.google.com/lh/photo/gthfx4qpCany_U4fQPlOMkL9EIGx40r6p6NTm8-iOwE?feat=directlink

https://picasaweb.google.com/lh/photo/M19qJ7tNRVvraLxpP_fsS0L9EIGx40r6p6NTm8-iOwE?feat=directlink

Character 2_ Jaena: Softball Warrior.

https://picasaweb.google.com/lh/photo/ENTvjLN9J2qU54kF2FD2LEL9EIGx40r6p6NTm8-iOwE?feat=directlink

https://picasaweb.google.com/lh/photo/r31v73woCt26-DmmhAWjBUL9EIGx40r6p6NTm8-iOwE?feat=directlink

https://picasaweb.google.com/lh/photo/OhyWjo8aawiqsWbIHNoftkL9EIGx40r6p6NTm8-iOwE?feat=directlink
FrtU4mXcIq_hsWraSr0NRkL9EIGx40r6p6NTm8-iOwE?feat=directlink

Replies

  • Limewax
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    Limewax polycounter lvl 6
    Immediate critique: Use the image attachment tool or host the images on a place like imgur or something where you can attach them and immediately embed them into the thread.

    Actual critique:

    Football guy's shoulderpads right now either need more reference, or basically need to increase the "awesome" level by about 137%... right now they feel dinky and the idea of a shoulder pad, but no actual "shoulder pad" i know of? Most of the design and silhouette is going to come from giving the football guy some killer pads.

    As far as the softball girl... I think she'd be cool and iconic with a huge bat.... like maybe the bat is extremely long, or extremely wide, but what I think you're going for here is something intimidating, so again, blow these types of things out of proportion. Nothing screams warrior more than "having a big stick".......... giggity.
  • uberkool
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    I'm still getting into the optimization of Normal maps, I might be stretching them too much, in design and/or in sculpting.

    Let me know what you think. I may post the Maya renders over the weekend.

    -my mesh separated on all of the edge-loops when last imported, so if you have EVER seen that before, let me know.

    Here are some updates on the sculpting:

    91GoG.jpg


    DATKm.jpg

    Pi4S8.jpg
  • uberkool
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    Thank you LimeWax, for both of your critiques.

    I will surely post my progress with images, (Picasa wasn't cutting it).

    The football guy will need to be a later revisit, maybe a reversioning. I appreciate your sighting the design elements in both of these characters, I forget how much they need to be pushed, for clarity as well as intimation.

    Thanks again.
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