Hey everyone, I've been working on this on and off for a couple months and I finally found the time to work on my project. I think there's enough content to move on to critiques so I can tweak the model before I get started on the low poly version.
Concept courtesy of Matias Hannecke.
Right side shown below:
This is my first real shot at high-poly modeling, as the majority of my projects since starting school have involved low-poly modeling with no need for normal maps.
By all means, tear my shit apart! haha