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Adjusting bones on a skeletal mehs in UDK

passerby
polycounter lvl 12
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passerby polycounter lvl 12
was wondering if there is any way to adjust the position of bones in a skeletal mesh after the mesh is in UDK.

want to try out a trick i Seen ND do in there uncharted games which was making environment piece like trees skeletal mesh's with bones skinned onto some tree limbs and roots, than adjusting those bones to make it better fit with the environment, and to add variation.

so is this possible in UDK or would i need to export my environment geometry to maya, place my trees and adjust the bones than export them back out with multiple sequences for the different positions, than re-import to udk? than manually place them again in UDK and choose the appropriate sequence.

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