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Baking High Poly gun

polycounter lvl 9
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dpadam450 polycounter lvl 9
I thought that everyone uses the sub-surface or some kind of turbo smooth on their low poly mesh to get it extremely high poly and smooth. And then bakes that right down to the low poly. So I built a low poly gun, applied the sub-surface that divides and smooths it, but when I bake, it is garbage. I've tried blender and ATI's gpu mesh mapper tool to bake normal maps but they just don't look right. I also scaled the high poly bigger so that the low poly was 100% inside the high poly and still bakes like crap.

Anyone have this type of issue.

(God the image attachment never works POS)
Outlined low poly piece, high poly piece below, the normal map generated.
test_bake_by_dpadam450-d4aia4s.jpg

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