Hello all, I'm working on creating assets for a game and in order to convert the models to the game's proprietary format they need to be in .xsi format. Since I use maya I thought this wouldn't be much of a problem because I can just use crosswalk to go between software packages then just save as a .xsi.
The problem is that I can't seem to get my model to keep the same tangents as It had in maya and as a result my normal map has seams along the uv regions in the game. It seems to be somehow changing the tangents somewhere along the way. Anyone have any ideas of where to start looking?
Since I learned pretty much everything I know about tangents and bitangents here on PC I figured it was the best place to get some advice
Thanks in advance,