I am creating a surreal monster which will be animatable. I will create an idle animation for it which will be used for the turntable.
The general storyline for this character is it is an experimental creature made by a mad scientist. It is meant to be an animal which can exist in the wild. The crank for the jack in the box is what gives it life. As that turns it is able to move and live.
The abstract speaker/jet engine sphere on top is the brain of this animal. It moves around by lurching forward and throwing its weight so that it can lift of the ground, basically a hop. I may or may not animate this.
With this piece I am trying to tie together many very different aspects into one:
- Sensory Input
- Kinetic Energy
I hope to tie all these features together in order to create a monster/abomination which is relatable and gives a feeling of being an animal that is "coming at you" so to speak.
The humanity comes in from the human teeth, tongues, and the jack-in-the-box.
The animality comes from the center part of the mouth, fleshy gums on the crest of the wave, shark fins, and the cobra shaped back part of the wave and the snake tongue.
The sensory input part comes from the mouth, tongues, eye. The eye is an abstract object composed of parts from what would be a speaker and a jet engine. This creates a sense of "loudness".
The kinetic energy comes from the wave and the fact that it is coming out of a jack in the box.
I hope I can cohesively tie all these aspects to give an odd feeling to the viewer of an abomination which is psychologically coming at you and creating a sense of danger, while still creating a feeling of being distant by its other worldy appearance. The sensory input aspect will bring it more to life and create a sort of metaphor for the fact that this monster is quite an attack on the senses.
Another interesting aspect I have tried to portray is the question mark shape of the wave. I hope to psychologically manifest the questionable feeling cause by looking at the abomination.
I am also aiming to give the abomination more of a chaotic feel by creating a sort of double focus. While the mouth is the main focus of the piece, the eye is a sort of side focus which creates chaos in the piece. I have made it so that the wave is always being thrown out away from the eye. In other words as you look farther away from the eye (no matter what angle you are looking at the monster from) the wave is being sort of thrown out from it as if it has some sort of anti gravity. This gives more kinetic energy to the piece and sort of melds it all together in to something that seems to be constantly moving.