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Retopology but keeping Subdiv lvls ?

polycounter lvl 11
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Alphavader polycounter lvl 11
Hey there,

i have a few question about retopology.
I only used retopology AFTER i finished sculpting and
only for reducing the polycount.

For that iam using topogun 2.x and it works great.
Now i have a model with some tentacles and id like to
get rid of some arms.
So i del hide in zbrush and now i dont know how/wich step is better.
(for the whole i set a sphere as a gum and merged it down)

Is it possible to retopology in topogun and go on with sculpting "the subdiv" lvls
in zbrush ?

Thanks,
Alphavader


//EDIT:
found this one ... http://vimeo.com/6965148
sorry for my inconvenience, it seems to be working nice, but
this vid is near 2 years old - maybe there is a faster workflow
so let me know ;)

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