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Assets for Animation - Subdivided/Meshsmoothed?

polycounter lvl 17
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achmedthesnake polycounter lvl 17
Hi guys, thought maybe some peeps from polycount could answer my question:

I'm currently doing some models for an animation firm, and was wondering if it's the norm to model your asset with the intention of it being turbosmoothed/meshsmoothed at the end?

For example, the asset would look super jaggy/exaggerated in lowpoly - but when your use turbo-smooth it looks correct..

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