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Texturing dilemma

polycounter lvl 11
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OBlastradiusO polycounter lvl 11
I'm a bit torn. After checking out Racer445 Tutorial at the Next-Gen Hard Surface forums I don't know whether to use Alec Moody's hard surfacing texturing technique or Racer's. Racer seems to use a photo base most of the time but Alec doesn't. Both techniques are good. Maybe I should mix it up but it's gonna be hard to do. Although Alec's technique seems to be a bit faster. He didn't use a photo base texture in the tank tutorial he did. He just placed damage and dirt from photos in sensible areas. His low noise and high noise explanations sounds similar to Racer's. He also talked about high, medium, and small scale details. That sounds similar to racer's high frequency and low frequency shapes explanation. Gahhh! All good information but I don't know what to do.

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