Here is a little tutorial/guide I worked up on my workflow of using 3DS Max 2011 and ZBrush 4.
This is for people that are newer to ZBrush. I am also looking for some critique/suggestions on my workflow as well. I'm always looking to improve the way I'm doing things.
I just used a simple model for this so I'm not looking for critique on the model itself. However I do use the same workflow on more complex objects and multi object mesh's. (With some changes on the normal and ao projection of course)
Enjoy!
-Travis
Replies
MR's AO is decent, but xNormal's AO > MR's AO.
but certainly, if your doing things like damage. or organics of any kind I can see this going alot faster than trying to box-model it out in MAX.
Just depends on what your trying to do I guess.
Good demonstration though. very concise/clear.
I've found that I generally get good AO maps with mental ray, but the next thing I make I'm definitely going to try xNormal now and see If I can get some better results with that.
Generally I will put more detail in the model before I take it to zbrush, if I take it into Zbrush, But I've recently found it to be a little bit faster just to do it in ZBrush (but I normally make more complex objects than just a simple wall tile) but it really comes down to how I'm feeling at the time, and how much time I have to complete the asset. This wall tile may have not been the best example, its just what I had pretty much set up at the time. But I do agree with Jeffro, It would of probably been a little bit more beneficial if I would have had something more organic. If I make another guide/tutorial, I will definitely do it with something more organic.
Thank you all for the feed back I really appreciate it, and will try and start implementing yall's suggestions into my workflow.
-Travis