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I CANT DRAW! Dwarf

martynball
polycounter lvl 10
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martynball polycounter lvl 10
Hey, I can't draw to save my life, so give me some HARSH crit please, as harsh crit is the crit which works from my experience.

This is just the head, need to do the body. He is basically a character from story called "The Water of Life", from the fairy tale book. THIS IS A UNIVERSITY ASSIGNMENT! Not my choice LMAO.

VwXTq.jpg

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  • MattQ86
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    MattQ86 polycounter lvl 15
  • jocose
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    jocose polycounter lvl 11
    Not bad dude, you actually doing better than you think. When we draw things we think in various ways.

    All these amazing concept artists you see have MASTERED MANY WAYS OF THINKING, and transfering those thoughts onto paper, one after another in a way unique to them that allows them to pull ideas out of thier head.

    It sounds complicated, but when you doing it you wont be thinking about all that.

    You actually have the start of a really really good dwarf there. You have some reasonable proportions, a rough idea of what you want to go, but its falling short in a couple of departments that may be relevant to what your trying to create.

    For one your your proportions are a little off. Now proportions are only important if they bug you or those you are trying to make your drawing for. So look at this thing, and ask your audience (those you want to enjoy your drawing) what they think of the relative size of the eyes, nose mouth beard all that.

    If it doesn't meet your standards or your audiences standards go look at other drawings of dwarves and figure out some basic ways of quantifying the size of the nose eyes, mouth all that. These can be numbers but they dont have to be.

    This is one way to sum up proportions and memorize them (or copy them which is fine to, its a good way to memorize them).

    http://theartcenter.blogspot.com/2010/02/shapes-by-xav.html

    You can also use numbers, grids, units of measurement (the space between the eyes nose and mouth is 3 noses usually.

    Proportions are usualy the most important place to start with any living creature, especially humans, and ESPECIALLY FACES. Because people are very very sensative to basic geometric patterns and are SUPER sensative to faces and the human body. (its why most drawing instruction focuses on the human figure because it has the highest standards on all levels for looking right. If you can get humans looking cool you can get almost anything looking cool).

    Now, that's just proportions, there are LOTS of other ways of thinking. Shapes, Lines, Value, Color, 3D shapes (commonly refered to as forms by 2D artists), mass (the ambigious sense of somthing chunking being there like a ball of fat or somthing), volume (the general size of somthing as it occupose 3D spacde) and much much much more.

    Cool thing is, you don't need to master all this stuff, only the stuff that you think makes stuff look cool, or that your audience thinks looks cool.

    So the first step is to look at other art and talk to people you want to like your art, or at the least get to know them. Then study up on ways to capture the things you like and your audience likes using some of those ways of thinking.

    Take it slow, have fun, and dont be hard on yourself, your already half way there and NOBODY gets it right on the first try.

    Most comic book artists and amazing illustrators spend HOURS AND HOURS reworking the same drawing to get it to where they want it, and people that can just wip out cool faces can only do so because that's ALL THEY DRAW over and over again they just memorize it step by step.

    Over time you can get good enough to start creating worlds and people really quickly that look really amazing but very few people can actually do this and it can takes a lifetime to get to that point.

    I know that's a lot, but I hope it helps. Read lots of books from lots of teachers and dont EVER assume that there is a right or wrong way to do this. The only thing that matters is if you like the end result and if those you want to like it enjoy it as well.

    If you can pull that off you have won at the game of art!

    Just remember the first step is always fiddling around, testing, observing and analyzing, the subjects you want to create and figure what makes them COOL. Its up to you as an artist to figure this out and it can be a lot harder than it sounds sometimes. So always start there.
  • pior
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    pior grand marshal polycounter
    Use less tools. I can see lines, paint, and filters/textures. Just stick to one tool from the beginning to the end of a piece instead of using "tricks". You will improve very quickly!
  • jocose
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    jocose polycounter lvl 11
    ^ Agreed keep it simple and focus on effective ways of thinking.
  • Permafrost
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    break it all down into shapes at first with some gesturing, then go back over it and make sure your lines aren't as thick as they are there. As said before stick with one tool and utilize layers.
  • martynball
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    martynball polycounter lvl 10
    Thanks guys, and thanks for the long post jocose. I will do some more work on it soon and see what I can come up with using your crit :) I hope I will not need to draw again during my time at Uni, as 3D is more my thing lmao
  • BARDLER
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    BARDLER polycounter lvl 12
    Everybody can draw, it just takes practice.
  • jocose
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    jocose polycounter lvl 11
    ^ True, and never forget that drawing is an amazing foundation on which to build your 3D skillset. Its not required, so do whatever makes you happy, but dont discount it as "another world" from your chosen vocation.

    There are many many parallels.
  • PogoP
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    PogoP polycounter lvl 10
    Hmmm I wouldn't get into that mindset. We do 3D games ART, not just 3D. If you were working on a more traditional, handpainted sorta game where you rely less on photos, you'll regret not practicing painting more.

    I relied on photos a lot and in my current job, I have to do a lot of handpainted stuff. Luckily I work with some incredible artists that have really tutored me and helped me along, and now I can paint things using no photos as overlays or using 'blend if'. Sure it helps with some textures, but you have to keep it subtle.

    Don't underestimate the power of a good diffuse texture!
  • SnakeDoctor
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    SnakeDoctor keyframe
    Hey, I am right there with you man. What I usually do is try to focus on 3 art forms modeling, sculpting, and drawing/painting. When I get burnt out on one of them I have no problem going to the next one and improving my skills that way. For drawing I recommend I http://idrawgirls.blogspot.com/ they have a lot of videos or step by step. Some are free and others are paid for. They mainly do characters, but they do a couple on environments as well. Also look on youtube and look up digital painting. There are tons of speed painting videos out there you just have to find them.

    Here is a quick 1hr and a half drawing I did. I know its not perfect but note I don't really have a drawing background as of yet and I only picked up techniques that I found from the videos. Let me know if you want the specific videos I watched.

    islandscene.jpg?t=1312734997
  • Piotr
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    My drawing is as bad as it was 10 years ago so you are not alone :)
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