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Handpainted cel shading

polycounter lvl 12
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Next polycounter lvl 12
Hi folks
been lurking a long time here , so this is my first post of my own stuff.
I know there are a lot of barrels out there but i still thought i could make one too.
So this what i have got right now.
the screenshots were taken in unity and im using a similar shader like the team fortress one which i found at the unity wiki...

..the normal map was not baked but still generated from a hight map with xnormal plugin.
..what i think i have to invest most time still is the spec gloss rim map ...3 channels are hard

C&C would be really cool :)


cheers next

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